The seven life types
Every chart lands in one of seven shapes. Yours is fixed by the curve itself — where the peak falls, how wide the swings run, how deep the dips go, how fast the line climbs back — not by anything chosen by hand.
- Late-Blooming GrowthThe strongest stretch sits in the back half. The opening years look quiet — the weight arrives later.
- High-Beta GrowthThe widest range of the seven. Big highs, real dips — both from the same wiring.
- Stable CompounderThe quietest range of the seven, tilting up for decades. Almost no drama — most of the gain is accumulation, not an event.
- Turnaround StoryA deep early low, then a strong second half. The hardest opening of the seven — and one of the fastest recoveries.
- Cyclical BuilderThe most turning points of any type. The line rises and resets in repeating runs — not one long trend.
- Early MomentumThe earliest peak of the seven. The opening years carry the most weight — then the work becomes editing, not writing.
- Resilient ClimberReal dips, paired with the fastest recovery of any type. The chart takes damage — and does not stay down.
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The second axis: ten temperaments
Type is the shape of the line. Temperament is the other axis — set by the day you were born, not by the curve. Seventy combinations total. Same type, different temperament: rarely the same person on trelun.
- Old GrowthGrows one way and does not negotiate. Slow to bend. Hard to move once rooted.
- VineFinds a path around anything in the way. Flexible on the route. Fixed on where it ends.
- DaylightWalks into a room and the temperature changes. Hard to ignore. Harder to dim.
- EmberBurns narrow and long. Not the loudest light — still glowing after the room empties.
- RidgeWhat other people quietly build on. Steady enough to be taken for granted.
- FieldTakes things in, holds them, returns them later. Quiet work that shows up a season late.
- OreUnfinished on purpose. Handles pressure well — comes out sharper than it went in.
- FiligreeExact where it counts, unbothered everywhere else. Small details, chosen on purpose.
- TideMoves on a long, slow rhythm. Looks unhurried — until everything has already shifted.
- RainGets everywhere without forcing a door. The effect only shows up when you look at the whole.
Curious how any of this is computed?